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Guide
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Written and Revised by Playy V 1.0.0 Introduction: This essay has been broken into sections Labeled: Basics, Equipment, Strategies, and Skills/Stats. Each section states the necessities to succeed in player vs. player combat. Basics: PvP fighting is generally for fun rather than making profit. By killing an innocent player in Fellucia, you will receive a murder count. Murder counts will contribute toward turning a character red. In trammel there is no innocent player killing. Trammel will not allow you to attack any player, other than players in your guild, a warring guild, or and order or chaos guild. When fighting another player the general rule is: Never bring anything with you that you are not willing to loose. Valuable items such as: Magic weapons, armor, and any other valuable you may have. Often, armor and weapons do not add a large advantage. The player that is more prepared for the battle will have more success than those that don't. Equipment: One of the most important concepts of PvP is to keep your life above 50%, If your life stays about 50% your chances for wining are guaranteed. With this concept in mind, the following list was created: In Backpack:
On Character:
Depending on Character Skills equipment will vary. Mages should equip between 70-100 regs, and a set of armor that takes little dex. Strategies: Each person uses a different fighting
style, be prepared for your enemies style and stratagies. Melee fighting:
One of the best strategies for melee fighting, I have seen is the hit and
run method. By hitting your opponent 2-3 time then backing up and healing
will keep your life at a high level while lowering your opponents
stamina. The attacker always has the advantage over the defender.
By being the aggressor you not only have the advantage of surprise, but
you also will have the chance to deal the first hit and intimidate your
opponent. The following is a walk through of a fight between 2 melee fighters.
Not all strategies will work for every fight, so be prepared to change
your plan as you go along.
Archery/Magery: Both archery and magery are
excellent long distance fighting skills, which means they are able to kill
an opponent in only a few seconds if used correctly. By chasing either
of these skills you are giving up your choice to wear heavy armor, heavy
armor such as platmail, will take a large amount of dex and will cause
an archer to shot slower, and run slowly. High dexterity is necessary for
any good archer. A mage cannot wear heavy armor because it will disable
the skill meditation, which is important for a mage. The following is a
walk through for a archer fighting a melee fighter:
Skills/Stats: This section will give you a
simple templet to help you choose your skills, raise them, and select your
proper stats.
Stats:
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